Nov-25, 2009: DTA Lives!
You heard right; with the launch of this site I'd like to finally announce that DTA is definitely not dead! In matter of fact a lot of work on DTA 1.10 has been done during this long period of silence: bugs have been squashed, some graphics have been improved or added and most of all there's now an Enhanced mode.
Below follows DTA 1.10's change-log as it is today (it's not final, so a few things will still be added or changed)
I'm aiming to release DTA 1.10 next month, so until that time please enjoy your stay at DTA's new site
PS: For your viewing pleasure all new graphics and maps are displayed on the Credits and Media pages, which will also be kept up-to-date until DTA 1.10's release
Below follows DTA 1.10's change-log as it is today (it's not final, so a few things will still be added or changed)
- Added: Enhanced mode, which features several added and changed gameplay features and graphics.
- Added: Carryall (enhanced mode only).
- Added: Train and train tracks (enhanced mode only).
- Added: Medic (enhanced mode only).
- Added: Hijacker (enhanced mode only).
- Added: Light posts (enhanced mode only).
- Added: Extra shores (including 16 extra corner angles for both theaters).
- Added: Water cliffs (including matching waterfalls).
- Added: Water caves.
- Added: Laser fence (enhanced mode only).
- Added: Field Repair superweapon (enhanced mode only).
- Added: Tiberium Fuel (functions as an overdrive mode for the power plants; enhanced mode only).
- Changed: Slightly increased the range which all units reveal shroud in.
- Changed: The chain link and concrete walls are now taller.
- Changed: Multiplayer games now allow up to 8 players (instead of 4).
- Fixed: Tanks can no longer fire over concrete walls.
- Fixed: All walls now have the correct price and amount of hitpoints.
- Fixed: The scrollrate is no longer faster than in regular TS.
- Fixed: Missiles are now faster, which makes them more effective against moving targets and aircraft.
- Fixed: The GDI Helipad now comes with an ORCA right after building it.
- Fixed: DTA will no longer crash when trying to load a saved game.
- Fixed: The Commando no longer has a build limit.
- Fixed: The Chem Warrior no longer receives damage from walking over tibeirum.
- Fixed: Laser beams are now thinner (the hack that was done to make this work also prevents WaveClass errors -internal errors that occur when a laser fires downward and gets cut off by the bottom of the screen-).
- Fixed: FinalSun no longer looks for Tiberian Sun's installation path in the registry.
Contributors: - DonutArnold: Made the civilian car and the hover transport.
- Machine: Made the XO Powersuit.
- Muldrake: Made the carryall voxel.
- Nyerguds:
- Helped me to edit FinalSun's exe to supress and error message it kept giving after I edited the exe to make it read Tiberian Sun's install path from FinalSun.ini instead of from the registry.
- Helped me remove obsolete buttons from FinalSun's toolbar. - Raminator:
- made the A-10 voxel, the paved roads, the train tracks and the train
- converted the Hover MLRS and Mobile Repair Vehicle to SHP - TSHyper:
- Gave me the offsets (locations to go to in DTA.exe with a hex editor) and bytes to change to lower the laser detail level, which makes lasers thinner and prevents WaveClass errors from occurring.
- Helped me disable AutoShore in FinalSun by default (so I could remove the option).
- Helped me disable FinalSun's "Tip of the day".
- Gave me the offset (a location to go to in DTA.exe with a hex editor) where I can change the max allowed players for online games.
I'm aiming to release DTA 1.10 next month, so until that time please enjoy your stay at DTA's new site
PS: For your viewing pleasure all new graphics and maps are displayed on the Credits and Media pages, which will also be kept up-to-date until DTA 1.10's release
Re: Nov-25, 2009: DTA Lives!
Submitted by TiberFCSL on Tue, 2009-12-01 14:56.