Nov-25, 2009: DTA Lives!

You heard right; with the launch of this site I'd like to finally announce that DTA is definitely not dead! In matter of fact a lot of work on DTA 1.10 has been done during this long period of silence: bugs have been squashed, some graphics have been improved or added and most of all there's now an Enhanced mode.

Below follows DTA 1.10's change-log as it is today (it's not final, so a few things will still be added or changed)
  • Added: Enhanced mode, which features several added and changed gameplay features and graphics.
  • Added: Carryall (enhanced mode only).
  • Added: Train and train tracks (enhanced mode only).
  • Added: Medic (enhanced mode only).
  • Added: Hijacker (enhanced mode only).
  • Added: Light posts (enhanced mode only).
  • Added: Extra shores (including 16 extra corner angles for both theaters).
  • Added: Water cliffs (including matching waterfalls).
  • Added: Water caves.
  • Added: Laser fence (enhanced mode only).
  • Added: Field Repair superweapon (enhanced mode only).
  • Added: Tiberium Fuel (functions as an overdrive mode for the power plants; enhanced mode only).
  • Changed: Slightly increased the range which all units reveal shroud in.
  • Changed: The chain link and concrete walls are now taller.
  • Changed: Multiplayer games now allow up to 8 players (instead of 4).
  • Fixed: Tanks can no longer fire over concrete walls.
  • Fixed: All walls now have the correct price and amount of hitpoints.
  • Fixed: The scrollrate is no longer faster than in regular TS.
  • Fixed: Missiles are now faster, which makes them more effective against moving targets and aircraft.
  • Fixed: The GDI Helipad now comes with an ORCA right after building it.
  • Fixed: DTA will no longer crash when trying to load a saved game.
  • Fixed: The Commando no longer has a build limit.
  • Fixed: The Chem Warrior no longer receives damage from walking over tibeirum.
  • Fixed: Laser beams are now thinner (the hack that was done to make this work also prevents WaveClass errors -internal errors that occur when a laser fires downward and gets cut off by the bottom of the screen-).
  • Fixed: FinalSun no longer looks for Tiberian Sun's installation path in the registry.
    Contributors:
  • DonutArnold: Made the civilian car and the hover transport.
  • Machine: Made the XO Powersuit.
  • Muldrake: Made the carryall voxel.
  • Nyerguds: - Helped me to edit FinalSun's exe to supress and error message it kept giving after I edited the exe to make it read Tiberian Sun's install path from FinalSun.ini instead of from the registry.
    - Helped me remove obsolete buttons from FinalSun's toolbar.
  • Raminator: - made the A-10 voxel, the paved roads, the train tracks and the train
    - converted the Hover MLRS and Mobile Repair Vehicle to SHP
  • TSHyper: - Gave me the offsets (locations to go to in DTA.exe with a hex editor) and bytes to change to lower the laser detail level, which makes lasers thinner and prevents WaveClass errors from occurring.
    - Helped me disable AutoShore in FinalSun by default (so I could remove the option).
    - Helped me disable FinalSun's "Tip of the day".
    - Gave me the offset (a location to go to in DTA.exe with a hex editor) where I can change the max allowed players for online games.

I'm aiming to release DTA 1.10 next month, so until that time please enjoy your stay at DTA's new site Smile
PS: For your viewing pleasure all new graphics and maps are displayed on the Credits and Media pages, which will also be kept up-to-date until DTA 1.10's release Wink

Re: Nov-25, 2009: DTA Lives!

Great mod!!! Can't wait to get my hands on it again!!!!
 

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