Credits

Below are the credits for all people who contributed to DTA. View the change log to see the credits per version.

- AlexB
- Aro
- CCHyper
- Crash
- ChronoSeth
- DavyCrockett
- DonutArnold
- Gangster
- j4m3sb0nd
- hifi
- Lin Kuei Ominae
- Machine
- MeesterMan
- Mig Eater
- Muldrake
- Nyerguds
- OmegaBolt
- Pd
- Ragox
- raminator

- Rampastring
- Reaperr
- ReFlex
- SeriousToni
- Warlord
- Bittah Commander


AlexB
Made a hack which forces the game to allocate all graphics to the system RAM instead of allocating some of them to the video RAM.

Without this hack, graphics that are normally allocated in the video RAM first have to be copied to the system RAM before the game is able to use them and this process can slow down the game a little or a lot, depending on your system (for some systems it's even so much that the game becomes unplayable).


Aro
Made the cameos for the Hover MLRS and the XO Powersuit,
the pebble tiles, the building bibs and made the map "Hollow Grave".


CCHyper

  •  Made the vectors I'm using for the loading screen images.
  • Made the small GDI and Nod icons used in internet/LAN games.
  • Applied or assisted me with the following HEX hacks:
    • Change the highest selectable tech level in multiplayer games
    • Make SHP units use 32 facings instead of 8
    • Lowering the laser detail so that they look thinner and will no longer cause WaveClass errors
    • Disable the AutoShore in FinalSun by default (so that I could remove the option)
    • Disable FinalSun's "Tip of the day"
    • Allow the tiberium's image to get affected by lighting
    • allow the game to start even if the movies mix isn't found (without ignoring it if it does exist)
    • load GMenu.mix sooner so that the intro video can be read from it
  • Made HyperPatch, of which DTA uses the following features:
    • You're taken directly to the LAN lobby whenever you start DTA in CnCNet mode.

 ChronoSeth
Made the following maps:

  • Canyon Chase
  • Death Valley
  • Dust Devils
  • Desert Storm
  • Tower of Power
  • The Crater
  • Dusk
  • Canyon Chase 2
  • Tiberian Twilight
  • A Path Beyond
  • Beach Landing
  • Field
  • Red Valley
  • Arctic Circle

 Crash
Made the maps "Deceiving Adjacency" and "Delirious Island".


 DavyCrockett

  • Made the following units and buildings:
    • termite
    • subterranean APC (unused)
    • hovercraft
    • torpedo boat
    • cyborg prototype
    •  stealth generator
    • stealth APC
    • mobile sensor array
    • tesla hovercraft
  • Recolored the Nod Comm. Center
  • Made cameos for the following:
    • tiberium fuel
    • mobile repair vehicle
    • microwave tank
    • research facility
    • Ion Cannon Uplink
    • hijacker
    • stealth APC
    • cyborg prototype
    • hovercraft
    • torpedo boat
    • subterranean APC
    • termite
    • stealth generator
    • field repair
    • stealth APC
    • mobile sensor array
    • tesla hovercraft
  •   Made the following maps:
    • Forest of Fear
    • Chaos Rivers
    • Razor Blade"

 DonutArnold

  •  Made civilian cars
  • Made the hover transport
  • Made the Hover(craft) MLRS cameo

Gangster
Made the new desert bridges and converted half of the new desert rivers.


j4m3sb0nd
Made the tiles for the Ion Cannon beam (I added a downward motion to the animation afterward) and made the following maps:

  • Tiberian Blitz
  • Radial Range
  • Triad of Deception
  • Dead Winter
  • The Sandbar.

hifi
Made the wsock32.dll file which gives players access to CnCNet and also allows people to play over LAN using the UDP protocol.


Lin Kuei Ominae

  • Made some balance improvements
  • Made new veterancy pips
  • Coded the Nuke superweapon
  • Made the maps "Car Park", "Tiber", "Dante's Desert" and "Emerald Canyon"
  • Fixed the "Seed Visceroids" superweapon to prevent it from creating impassable cells
  • Gave the A10s an elite weapon
  • Made and coded in the scrap metal, which is left by destroyed buildings and units
  • Made the "Field Repair" superweapon more reliable
  • Fixed the grenade weapon
  • Improved the refinery's unload animation
  • Made a buildup animation for GDI's tech center
  • Improved Nod's airfield
  • Fixed the SHPs of units and buildings so they no longer have glowing pixels on dark maps
  • Modified several animations to make them glow on dark maps
  • Added an extra row of pixels in the shadows of all turreted units in order to fix the shadow bug (this bug sometimes causes a gap appear in between the shadow of a unit and the unit itself)
  • Made the gunboat
  • Made the multiplayer score screen
  • Made and coded the cruiser ship (including its animations and sounds)
  • Made and coded the the land mines
  • Made and coded the torpedo projectile
  • Made gatling gun animations and sounds
  • Made the tracers
  • Made and coded the airstrike superweapon
  • Converted the SHP of the Bio-Research Facility again so that it wouldn't look stretched out anymore
  • Made a new SHP for the Research Facility and its upgrade
  • Made smoke/steam animations for the power plants, war factory and research facility
  • Made a new animation for the "Tiberium Fuel" upgrade
  • Made various coding tweaks and fixes  
  • Made the Hunter Seeker SHP

Machine
Made the XO Powersuit and the Hover(craft) MLRS.


MeesterMan
Made the "Sand Serpent" map.


Mig Eater
Made the Mig.

 


Muldrake
Muldrake made the following voxels:

  • Apache
  • Chinook
  • Carryall

Nyerguds

  • Fixed the lighting on the Refinery after I mirrored it
  • Made the beta Hand of Nod SHP
  • made the following audio (speech) files:
    "unit armor upgraded", "unit weapon upgraded", "unit speed upgraded", "your harvester is under attack", "unit sold", "structure sold", "Building captured", "Building online" and "Building offline" speeches
  • Made the [TD] Deluxe Cameos
  • Converted the RA mouse to SHP format (with tools written by Ultraq)
  • Fixed the font on the Power and Waypoint sidebar buttons
  • Helped me to edit FinalSun's exe to suppress and error message it kept giving after I edited the exe to make it read Tiberian Sun's install path from FinalSun.ini instead of from the registry
  • Helped me remove obsolete buttons from FinalSun's toolbar
  • Made the setup tool which Rampastring's launcher was built upon

OmegaBolt 
Made the following maps:

  • Social Divide
  • Tideland
  • Stranded
  • Northern Lights 

Pd
Provided the offset (a specific position to go to in DTA.exe with a HEX editor) where I can change the maximum usable Skirmish tech level. 


Ragox
Made the map "Unforgiving Islands".


raminator

  • Made the train
  • Made the train tracks
  • Made the Microwave Tank
  • Converted the Hover MLRS to SHP
  • Converted the Mobile Repair Vehicle to SHP
  • Made the A-10 voxel
  • Made civilian cars
  • Made the new ORCA 

 Rampastring

  • Made DTA's Launcher (built upon a setup tool which was made by Nyerguds)
  • Coded the AI
  • Made the "The Toxic Diversion" campaign
  • Made the following maps:
    • Rivers of Refener
    • City in Conflict
    • Tunnel Train-ing
    • Springnight
    • Town of the Unfortunate
    • Composite
    • Train-ing Holiday
    • The Experiment Lab
    • Frozen Wasteland
    • Circle of Death
    • Tiberium Garden III
  • Added extra details (such as LATs, terrain objects and light posts) to the following maps:
    • A Path Beyond
    • Lost Arena
    • Pitfall
    • Unforgiving Islands
    • Sandpit
    • Sand Trap
    • Canyon Chase
    • Lakefront Clash
    • Crossroads
    • Dust Devils
    • Tower of Power
    • Dustbowl

 Reaperr
Converted the text font from TD to TS format.


 ReFlex
Made the maps "Sandpit", "Dustbowl" and "Toxic Passage" and made the "Under Siege II" singleplayer mission.


SeriousToni
Made the "Crossroads" map.


Warlord
Made the original version of the "Enemy Lines" map. 


Bittah Commander
This is me; the founder and leader of this mod. Considering I started this mod on my own and I worked on my own for over a year, I had already done a large amount of work before I even had to keep track of credits and it'd have been an impossible task to make a list of every individual thing I deserve credit for. So instead of taking on the impossible task of trying to list everything I did since 2006, I'll just state that I did everything aside from the things I credited the people above for.

Realizing that likely only other modders will know exactly what that means, I'll try to list the global roles I've been inovled with that I can think of:

  • Converting (and editing) most original graphics and sounds from Tiberian Dawn
  • INI coding
  • HEX hacking
  • Designing the Graphical User Interface
  • Making all of the map preview images
  • Making maps
  • Making/editing SHPs (this includes units, buildings, animations and terrain objects)
  • Making/editing terrain
  • Managing and (if necessary) fixing or improving work submitted by the staff (this mainly includes maps and SHPs)

 

 

Website built by Bittah Commander,
hosted by Project Perfect Mod.