6 replies [Last post]
devil107
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Joined: 9 Jul 2012
Hello everybody, happy good year
congratulations for developers for DTA 1.12
I have a problem , I try to modify rules.ini when I play DTA 1.1202 particulary the credits
I open the rules.ini
I modify Maxmoney =65000
and when I launch DTA 1.1202 the max credits are 10000
whait is the problem
help me please
Rampastring
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Joined: 25 Nov 2009
Sorry, right now the possible credits values are hardcoded in the Launcher instead of reading them from Rules.ini. I might add support for MaxMoney in the future though, but don't count on it. If you want to you can still run dta.dat directly (skipping the Launcher) in which case the game still uses the MaxMoney value, but in that case you won't have access to the new features like selectable starting locations and teams. In addition, map previews will be missing in the in-game menu.
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devil107
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Joined: 9 Jul 2012
thank you ramp ^^
In order to give money I modify the crate rules

I find few bugs Rampa

1- The image and the icon of the refinery from "GDI's faction" is false
we have refinery of red alert not refinery from C and C, is it possible to fix it on the future update?

2- The kennel doesn't appear in enhanced mode
in rules.ini it's write : prerequisite = SFACT, BARR but BARR does not exist
I modify the line ;
prerequisite=SFACT,RABARR and the kennel appears, I think it's a minor bug

3- In enhanced mode when I build sub pen and warfactory of Soviet's side , I select sub pen for "primary building selected", the submarine result from warfactory not sub pen, it's impossible to use it,can you fix it in the future update please?

Sorry for my English , I'm french user ans for me it's difficult for me to speak English ^^
if I find other bugs , I post it

Very good job for DTA 1.12
Bittah Commander
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Joined: 21 Nov 2009
  1. Because of the way the TS engine works, it's currently not possible to use different refineries for different factions. If you want to have RA refineries for the RA factions, you can still achieve this by enabling the "Replace Tiberium with Ore" option in the options menu.
  2. The kennel isn't supposed to be buildable in the first place since dogs aren't able to attack properly with the TS engine.
  3. I'm unable to reproduce this issue. Did you make changes to the rules.ini or enhance.ini file?
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devil107
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Joined: 9 Jul 2012
thank you bittah for informations

for the third problem i modify rules.ini , now it's ok

see you
bye
devil107
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Joined: 9 Jul 2012
is it possible for you in the future update to add the devil's tongue icon?
thanks
Bittah Commander
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Joined: 21 Nov 2009
It's not a buildable unit, which currently makes it not worth the trouble of creating an icon for it.
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