7 replies [Last post]
bidroid
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Joined: 22 Oct 2012
Hi this is my first attempt to do a map for the mod , i hope you like it guys, let me know what you like or not Smile


You can download the file here, copy it to CnC enhaced folder to play it on skirmish.
http://www.fileconvoy.com/dfl.php?id=g4210ed97469b22ce16148088e5747a93822b2d

The file will be online for 7 days ¿where can i upload it?

Can i test it with someone in multiplayer?
Bittah Commander
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Joined: 21 Nov 2009
You can add attachments to posts, so please upload it that way.

Anyhow, concerning the details of your map, there's 2 main issues.
First off, you didn't the proper tiles for the cliff ends for most of the cliffs in the upper left part of the map, even though you did use them in the lower right part.
And second, there seem to be a lot of open spaces, which makes the map look a bit under-detailed.

Additionally there's also a spot where you didn't connect two cliff tiles properly at the top-right-most cliff column and you didn't connect the bridge to the river tiles properly (because of which the river visually gets cut-off and so does a part of a rock from a river tile).
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bidroid
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Joined: 22 Oct 2012
Ok thx for the tips, i am adding detail to it so i'll upload a better version and redo the cliffs, i know that the north east zone of the map is a little empty Smile so i think i'm going to add some cliffs.

Early version uploaded correctly (i didn't know that i can attach files here sorry)
bidroid
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Joined: 22 Oct 2012
Ok i think i fixed some of the problems you pointed about cliffs etc, also i added some details and new cliffs, i redo the lake island because it had a error in the cliffs.
I also added some roads and little things. I deleted one of the turrets of the civilian village because i don't want to make very hard to get to the blue tiberium field. I also fixed the river and bridge problem (i think) it's a little difficult to me to put the river tiles together i'm not used to do it.

If you think about things to do the map more balanced tell me Smile

New improved version here:


Hope you like it, enjoy Smile
Bittah Commander
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Joined: 21 Nov 2009
There's still a cliff error in the center at the top of the map and you forgot to attach a road-end to the bridge.
Another thing that you should take in mind is that by placing so much tiberium in lower left corner of the map, you made it an important place to go to, yet it can only be accessed via that single bridge which is only 1 cell wide. This means that units trying to go in opposite directions are often going to run into each other on that bridge and they'll get stuck. So I suggest you make it possible to cross that river in at least one more place.
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bidroid
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Joined: 22 Oct 2012
Bittah Commander wrote:
There's still a cliff error in the center at the top of the map and you forgot to attach a road-end to the bridge.
Another thing that you should take in mind is that by placing so much tiberium in lower left corner of the map, you made it an important place to go to, yet it can only be accessed via that single bridge which is only 1 cell wide. This means that units trying to go in opposite directions are often going to run into each other on that bridge and they'll get stuck. So I suggest you make it possible to cross that river in at least one more place.


Ok thx for the suggestion, i forgot to put the road end at the bridge when replacing that part of the map. (In the other version i think i putted it) i'll have a look for the center cliff error.
bidroid
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Joined: 22 Oct 2012
That two problems solved, but i don't know what to do with the bridge, do another next to it ? can i use some kind of bigger bridge with that river? i'm not sure...

I also changued the filename to tricorn because i think it didn't worked on multiplayer because it had more than 8 characters.
Bittah Commander
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Joined: 21 Nov 2009
Actually, the cliff error in the top-center region of the map is still there.

And there's no wider bridges available to place over rivers, so adding another bridge next to it is indeed your best option. Alternatively you could also use the FORD tiles.
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