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Thu, 2010-01-21 18:12
Hy all, im a bit new and would like to mod the icon's ingame, all tutorials that i have found do not apply for TDA because of the files are named diferntly.
Because of that i can't find any icon.
Can anyone give me some advice.
Because of that i can't find any icon.
Can anyone give me some advice.
Thu, 2010-01-21 23:43
#1
The cameos (icons) are in DTA.mix\conquer.mix
Fri, 2010-01-22 13:49
#2
oke thanks,
btw are there any tools with witch i can directly mod the icons without extractin ?
I,m currently yousing the XCC tools.
btw are there any tools with witch i can directly mod the icons without extractin ?
I,m currently yousing the XCC tools.
Fri, 2010-01-22 14:15
#3
No, you'll always have to extract anything from a mix file before you'll be able to edit it.
Fri, 2010-01-22 18:57
#4
oke tanks, but i have yet another problem.
I have instelled Tiberian sun from the first decade cd, i think because of this it wount load/find its installation om my pc.
Because of that i cannon lead the pattern for the icon's (i think).
Do you have any advice or a solution to this problem ?
I have instelled Tiberian sun from the first decade cd, i think because of this it wount load/find its installation om my pc.
Because of that i cannon lead the pattern for the icon's (i think).
Do you have any advice or a solution to this problem ?
Fri, 2010-01-22 19:03
#5
I'm not sure what you mean exactly, but to get to the icons in XCC Mixer, all you need to do is browse to the folder you extracted DTA into, then open DTA.mix and finally open conquer.mix.
If this still doesn't help you, maybe try explaining your problem in dutch if you find that easier.
Edit:
I think I know what you mean now... XCC Mixer can't find the location where you installed Tiberian Sun because you installed Tiberian Sun from the TFD disc.
Although this shouldn't cause any problems with extracting files from mix files, it is going to prevent XCC Mixer from finding Tiberian Sun's palette files and this will cause XCC Mixer to be unable to properly display any images.
In order to fix this issue, you simply have to download and run the XCC TFD Shortcut Installer and it should work fine.
If this still doesn't help you, maybe try explaining your problem in dutch if you find that easier.
Edit:
I think I know what you mean now... XCC Mixer can't find the location where you installed Tiberian Sun because you installed Tiberian Sun from the TFD disc.
Although this shouldn't cause any problems with extracting files from mix files, it is going to prevent XCC Mixer from finding Tiberian Sun's palette files and this will cause XCC Mixer to be unable to properly display any images.
In order to fix this issue, you simply have to download and run the XCC TFD Shortcut Installer and it should work fine.
Sat, 2010-01-23 09:38
#6
IK heb dat probleem al opgelost, ik heb de pallete uit de tibsun/cashe.mix gehaalt en in RA2.ma/cashe gestopt (hij vind RA2 wel)
Vervolgens heb ik vanuit daar de pallete geladen.
Wat ik probeer te doen is de XO-powersuit met zijn railgun in 4 groepen verdelen
1 de minigunner (IIIO-wolverine)
2 de flamer (IIIO-firebat)
3 de chain laser gunner (IIIO-elite)
3 en de AT specialist (IIIO-AT)
Ik heb de units al gemaakt in de rules.ini en de icons ook.
het probleem wat ik tegenkom is dat als ik in art de de vier units aamaak met hun icon ze geen animatie meer hebben in de game.
Weet jij hoe ik dit kan oplossen ?
Vervolgens heb ik vanuit daar de pallete geladen.
Wat ik probeer te doen is de XO-powersuit met zijn railgun in 4 groepen verdelen
1 de minigunner (IIIO-wolverine)
2 de flamer (IIIO-firebat)
3 de chain laser gunner (IIIO-elite)
3 en de AT specialist (IIIO-AT)
Ik heb de units al gemaakt in de rules.ini en de icons ook.
het probleem wat ik tegenkom is dat als ik in art de de vier units aamaak met hun icon ze geen animatie meer hebben in de game.
Weet jij hoe ik dit kan oplossen ?
Sat, 2010-01-23 12:25
#7
Vervolgens heb ik vanuit daar de pallete geladen.
Ah, zo... Ja dat zal inderdaad werken, maar ik zou toch even die XCC Shortcut Installer gebruiken aangezien dat eigenlijk toch wat praktischer is.
1 de minigunner (IIIO-wolverine)
2 de flamer (IIIO-firebat)
3 de chain laser gunner (IIIO-elite)
3 en de AT specialist (IIIO-AT)
Ik heb de units al gemaakt in de rules.ini en de icons ook.
het probleem wat ik tegenkom is dat als ik in art de de vier units aamaak met hun icon ze geen animatie meer hebben in de game.
Weet jij hoe ik dit kan oplossen ?
Als het goed is moet je ze gewoon alle 4
Image=XO
geven in art_dta.ini.
Sat, 2010-01-23 15:28
#8
Dat heb ik geprobeert met als resultaat de foto die ik aan de post attach.
De icons moeten van alle IIIO classe moeten nog verandert worden maar dat werk well.
wat me steeds niet luks is de juiste aminamtie aan de unit te kopelen.
Heb jij mischien een oplossing ?
De icons moeten van alle IIIO classe moeten nog verandert worden maar dat werk well.
wat me steeds niet luks is de juiste aminamtie aan de unit te kopelen.
Heb jij mischien een oplossing ?
Sun, 2010-01-24 16:18
#9
Here are the screenshots
Sun, 2010-01-24 18:58
#10
Glad to see it's working now. Good job
Mon, 2010-01-25 14:37
#11
Is it possible to put in an alternate icon file for the next release in which the mammoth tank has the original picture again? I like the "photo" picture more than the rendered one
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