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SeriousToni
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Joined: 29 Dec 2009
As we all know there will be the 1.10 version coming out soon. So you might want to check out the actual version for bugs.

I encountered the following:

  1. If you're building artillery, there's a big chance that the plane woun't come and bring your artillery. You payed it, you don't get it. I first thought this comes when you build two artilleries at one time so that the second one gets lost after the first one isn't shipped over yet. (in CnC 1 there was the "READY" sign and you only could click it after the first unit was shipped over, then the plane would come again and bring the second unit) But this isn't the case here. I tested it with buying one artillery and after the money was lost and the artillery done, there was no plane coming. You may want to test this by yourself, because this is getting me mad when I lose 450$ everytime Crazy
  2. If you capture an enemy's construction yard, you can build the helipad twice in the building list. This means, you have to build the second helipad to be able to build the air unit of this side. Don't know if that's wanted that way?
  3. The enemy Nod AI side is able to build the long range SCUD misslie launchers (like in original CnC1) but you as the player on Nod aren't. Instead you can build the Misslie Launcher of the GDI side. Don't think this is the right way Wink

I don't want to bitch around, just wanted to let you know that this could maybe something that could be fixed before 1.10 but I am not a modder anyway Glasses
Bittah Commander
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Joined: 21 Nov 2009
  1. There's nothing I can do about this, because Tiberian Sun just happens to work like this. I'm pretty sure your credits are returned to you when this happens however.
  2. Yeah, I did do this intentionally, because doing it any other way might cause problems.
  3. Just like in C&C1, you need to build an Obelisk of Light before you can produce the SSM Launchers Wink
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SeriousToni
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Joined: 29 Dec 2009
Quote:
Just like in C&C1, you need to build an Obelisk of Light before you can produce the SSM Launchers

Ok now you really know that I am not a defensive player Laughing out loud

I'll take a closer look at the artillery thing next time about what happens with my money.
wolf-yop
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Joined: 2 Jan 2010
1. The solution is to make 2 factorys, when one is making the animation the other will be landed in the second.
SeriousToni
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Joined: 29 Dec 2009
Never tried this!
I only knew that in RA1 the troops were recruited faster if you had two barracks or facilities, but never saw the use of it in TD
Bittah Commander
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Joined: 21 Nov 2009
And in addition to that you'll get a factory bonus (meaning units will get built even quicker) Smile
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