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Sat, 2010-01-02 23:28
The rockets of units (like the rocket launcher) fly a long way if they couldn't keep track of their target and then explode somewhere else on the ground, which is very nice.
But if they fire rockets and then the target dies, the rockets just disappear.
I wonder if it's possible to make rockets, which are fired and heading to the enemy, go on their flight to the last location of the target (the one they are heading) and then explode there, like in Tiberian Dawn.
It's not that I ask just for beautiness. The real sense behind this lies there, when a tank or building is destroyed and the rockets which are left in the air would be able to kill it right away, instead of having to wait, till the next rounds are loaded and fired.
How does that sound to you?
But if they fire rockets and then the target dies, the rockets just disappear.
I wonder if it's possible to make rockets, which are fired and heading to the enemy, go on their flight to the last location of the target (the one they are heading) and then explode there, like in Tiberian Dawn.
It's not that I ask just for beautiness. The real sense behind this lies there, when a tank or building is destroyed and the rockets which are left in the air would be able to kill it right away, instead of having to wait, till the next rounds are loaded and fired.
How does that sound to you?
Sun, 2010-01-03 00:22
#1
Yeah, I agree this would be better, even in vanilla TS. Unfortunately there is no way to keep the missiles from disappearing when their target is destroyed, or I'd have done it already

Sun, 2010-01-03 02:11
#2
No matter,I am sure this doesn't attract attention of most players in comparison with all the great features of the mod nevertheless

Fri, 2010-03-19 22:28
#3
Have you posted this on the HyperPatch wishlist Bittah ?
Sun, 2010-03-21 18:02
#4
I haven't, but obviously someone has since it's already on the list (which you coulda known since you have access to the list as well)

Sun, 2010-04-11 15:11
#5
nice

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