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Sombracier
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Joined: 22 Aug 2012
(Sorry again for my bad english, I'm french)

Happy new year ! And thanks for this incredible update, now I can fulfil my dream when i was a child : Tiberian Dawn vs Red Alert ! ^^

But I'm here for now to report some bugs i've see ingame (nobody have reported bug for this update except for the nod nuclear missile ?) :
-When I've captured the Allies weapons factory for the first time, i can't build the Allies vehicles and when i have captured the MCV after, I have able to build two different Allies weapons factory (one of these can't be build, like unique units)
-The Immune harverters option don't work
- When you use the ChronoTank ability, you can build an another Chronotank
- When a Chronotank use his ability, until he attack something, he can teleport many time he want without use again his ability
- We can sell the king of the hill building after capture it (the iron curtain building)
- In King of the hill mod, the map Dustbowl have a bug, the harversters (or another vehicle i think) can drive on a cliff (just a point of the cliff, see the screenshot)
- In the map Tunnel train-ing (Comp Stomp mod), a player in the center can't deploy his MCV immediatly beacause of a near civilian who attack it
- Allies and Soviet build an another MCV but don't use it
- On the Africatorial map (8 players naval map) some buildings on the islands can't be captured (some power plant) and some silo cant be captured until we destroyed walls
- Naval yard can't be captured, the engineers can't walk to it (i talk about near naval yard of course)

-I don't know if it's a bug, but on the Africatorail map if you capture the GDI MCV on the south-east on the map, you can build directly the building for the ion canon (not the radar and after his update, i talk about the advanced communications center) and it's useless if you begin the game with the GDI (no two ion canon. Tongue)

It's all i can see for now, sorry if some of this is not a bug. ^^'

UPDATE :
- If an engineer capture a Soviet/Allies buildings like barrack or weapons factory, we can't build his technology (example : if I capture Soviet barrack, I can't build Flame Tower, FlameThrower, APC and Volkov)
- Bug for A-10 Wartog and the Tesla tank : we must wait for build the 3rd unit
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Bittah Commander
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Joined: 21 Nov 2009
Thanks for your feedback; there indeed have been far too few bug reports for some reason.
Sombracier wrote:
- If an engineer capture a Soviet/Allies buildings like barrack or weapons factory, we can't build his technology (example : if I capture Soviet barrack, I can't build Flame Tower, FlameThrower, APC and Volkov)
-When I've captured the Allies weapons factory for the first time, i can't build the Allies vehicles and when i have captured the MCV after, I have able to build two different Allies weapons factory (one of these can't be build, like unique units)
- Allies and Soviet build an another MCV but don't use it

I had to do quite a few work-arounds to get 4 factions to work correctly and these some of the side-effects caused by these work-arounds.
Only captured AI structures won't give you new technology however, so I'm going to make the all of the AI's structures aside from the Construction Yard and the refineries uncapturable in the next update.
Sombracier wrote:
The Immune harverters option don't work

The option does work, but only harvesters that are spawned by a refinery when it's build will become immune when the option is enabled; harvesters that are built via the war factory won't become immune. This is an engine limitation.
Sombracier wrote:
- When you use the ChronoTank ability, you can build an another Chronotank
- When a Chronotank use his ability, until he attack something, he can teleport many time he want without use again his ability

These are known, but I don't think they're issues. The Chrono Tank can't do anything while it's in teleport mode after all and once it goes back to attack mode, it won't be able to teleport again. Its weapon is weaker than the XO Powersuit's, so it's not worth its price when it's no longer able to teleport. So this means that you're able to create an army of Chrono Tanks that can no longer teleport, but it wouldn't be worth the credits you'd have to spend on it anymore then.
Sombracier wrote:
- We can sell the king of the hill building after capture it (the iron curtain building)
- In King of the hill mod, the map Dustbowl have a bug, the harversters (or another vehicle i think) can drive on a cliff (just a point of the cliff, see the screenshot)
- In the map Tunnel train-ing (Comp Stomp mod), a player in the center can't deploy his MCV immediatly beacause of a near civilian who attack it

These will be fixed in the next update.
Sombracier wrote:
On the Africatorial map (8 players naval map) some buildings on the islands can't be captured (some power plant) and some silo cant be captured until we destroyed walls

The mapper (Lin Kuei Ominae) intended it this way.
Sombracier wrote:
Naval yard can't be captured, the engineers can't walk to it (i talk about near naval yard of course)

Naval yards can't be captured because engineers can't walk on water and the TS engine has no way to make an exception for engineers that are ordered to capture a naval yard.
Sombracier wrote:
I don't know if it's a bug, but on the Africatorail map if you capture the GDI MCV on the south-east on the map, you can build directly the building for the ion canon (not the radar and after his update, i talk about the advanced communications center) and it's useless if you begin the game with the GDI (no two ion canon. Tongue)

I'm guessing that you first captured the Comm. Center on that island before you captured the GDI Construction Yard. The Comm. Center is all you need to be able to build an Advanced Comm. Center and giving a player 2 Ion Cannons is impossible with the TS engine.
Sombracier wrote:
Bug for A-10 Wartog and the Tesla tank : we must wait for build the 3rd unit

This bug is caused by the TS engine; all units with a build limit that's higher than 1 suffer from it and this unfortunately can't be fixed.
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Sombracier
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Joined: 22 Aug 2012
Thanks for your answer. ^^
I've discover an another bug : if you load a saved game file, the ion canon, repair field, Nod & Allies/Soviet nuclear missile are hidden.
Bittah Commander
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Joined: 21 Nov 2009
This issue is caused by the anti-cheat feature of Iran's spawner. He'll look into fixing this in the weekend.
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Zoko
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Joined: 25 Dec 2012
About chrono tanks, I was actually able to build another one after I teleported it once, and was able to get several teleporting tanks this way. I don't think its too much of a problem considering their weak armor and long build time (I can't build other tanks while it is building of course) but I thought to let you guys know.
Bittah Commander
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Joined: 21 Nov 2009
This is known and like you said, this is not really an issue. Once the Chrono Tank has teleported, it isn't much of a special unit anymore and building an army of Chrono Tanks by immediately making them teleport once after having built them won't be cost-effective at all (intentionally so).
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