- Login to post comments
Tue, 2012-12-25 03:37
Hey guys, first off I would like to commend you on your amazing work Ive been playing this mod on and off for a few months now and loving it. Its one of the best rts experiences I've had and I'm really glad you guys went through with this project. So I'm just interested in hearing what prospects you guys have for this thing, I've heard youve been working on 1.12 and im curious as to what you guys are doing, and besides that im interested in what else you might do with this mod in the future.
- Login to post comments
I prefer to keep the things that are being worked on for DTA 1.11 silent until we're a bit closer to the release, considering there's still a lot to be done and I prefer to off what's being worked on in a proper news post when the time comes.
And I actually have no idea what we'll do after DTA 1.12 is released; just like we've done until now, we're going wherever the current takes us New features are made up (or suggested to us) as we go and whether we implement these features depends on whether we agree that it positively affects the enjoyment of the game for everyone and on whether we're actually capable of implementing them (the available staff doesn't necessarily have the skills to do everything and aside from that there are many things that the TS engine simply can't handle).
The main idea is to keep improving everything as much as possible whenever we notice that there's room for improvement somewhere or whenever the means to do so (or the people capable of doing it) become available.