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Hippox77
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Joined: 26 Jun 2012
I find it hard to know if I should post something I experience in-game that looks it's 'not done' or looks like a bug - other than if it's already on the forum.

So it there a list of known bugs and 'stuff still being worked on', or soemthing, list? I couldn't find any, but I did look for it.

Anyhow, here's some things I noticed about DTA on classic mode now that I am at it:

>>Transport helicopter is missing its blades.

What's the story about this? A bug? It's not done yet? Cannot be done? It's fun to know.

>>Transport helicopter dropping off one infantry unit then takes off the ground, lands, and drops the second infantry unit off - and so on.

Honestly, I cannot remember if this is also how it worked in the original game?

>>Some spirtes like explosions, if fired at a buildning, fades partly under a buildning's own texture

>>Infantry units that has been given a 'stop' command can get stuck with their 'running' animation but stands still, otherwise.

Not a very critical bug, I know.
Chronoseth
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Joined: 20 Feb 2010
Hippox77 wrote:
>>Transport helicopter is missing its blades.

Can't be done. It's one of those frustrating limits of TS's engine.

Hippox77 wrote:
>>Transport helicopter dropping off one infantry unit then takes off the ground, lands, and drops the second infantry unit off - and so on.

This is because of the workaround used to make the helicopters carry infantry.

In vanilla TS, the only working air transport was the Orca Carryall; even though you could set the number of passengers which an aircraft is able to carry, it will not work properly because of a change to the flight logic in a patch. It was found that making the aircraft use the carryall logic made it work; though with obvious side-effects.

Hippox77 wrote:
>>Some spirtes like explosions, if fired at a buildning, fades partly under a buildning's own texture

Not sure if anything can be done about this.

Hippox77 wrote:
>>Infantry units that has been given a 'stop' command can get stuck with their 'running' animation but stands still, otherwise.

I've seen this happen occasionally in every classic C&C game (TD-RA2). I doubt it can be fixed.

I've updated the "known bugs" topic to include the missing rotors and unusual behaviour of the chinook.
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Hippox77
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Joined: 26 Jun 2012
Alright, thanks.
 

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