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Tue, 2012-06-26 05:52
Sand Serpent
Just a small 1v1 dessert map to start with. First time ever using FinalSun.
How'd I do?
p.s. How do you get those high quality preview images?
Just a small 1v1 dessert map to start with. First time ever using FinalSun.
How'd I do?
p.s. How do you get those high quality preview images?
Tue, 2012-06-26 14:29
#2
This map is excellent if it's your first time using FinalSun. If you'd improve / fix the things pointed out by Chronoseth, it'd be at least very close to the quality of DTA's included maps.
Giving it some special lighting would also be a nice touch, you can edit the lighting from Edit -> Lighting.
Giving it some special lighting would also be a nice touch, you can edit the lighting from Edit -> Lighting.
Tue, 2012-06-26 14:53
#3
I agree; it just needs a few small improvements and I'll add it to the mod. I'd personally make the bridge in the center wider, which you can do by copy-pasting parts of the bigger bridges.
Like this for example:
Like this for example:
Tue, 2012-06-26 23:02
#4
Thanks! I might have messed around with FS a few years ago, but I don't remember what I did with it. I've made maps for RA1, Starcraft1, Total Annihilation, and Battle for Dune before.
Alright, I think I fixed all the issues. I also changed the lighting some and added a few more details and civilians.
Alright, I think I fixed all the issues. I also changed the lighting some and added a few more details and civilians.
Wed, 2012-06-27 10:46
#5
Great job, just played a game against AI level 2 and this is instantly one of my favourite 1v1 maps for testing future AI changes I guess it'll also be included in the next update for DTA, and you'll be added to the credits.
Wed, 2012-06-27 11:16
#6
It'll indeed be included and I already made the preview too
Additionally I also improved your tiberium fields a bit by alternating the tiberium patches that were used in it; you only used a single tiberium patch for every tiberium field, which looked a bit repetitive. By manually selecting the tiberium patches from the overlay list and alternating them within a single tiberium field, the tiberium fields will end up looking more variated.
In Tiberian Sun this actually happens automatically when you view the map ingame, but in DTA it doesn't because of a hack that was done to allow tiberium to get affected by the map's lighting; although this means mappers have a little extra work to do, the tiberium looks much better on maps with non-default lighting now.
Additionally I also improved your tiberium fields a bit by alternating the tiberium patches that were used in it; you only used a single tiberium patch for every tiberium field, which looked a bit repetitive. By manually selecting the tiberium patches from the overlay list and alternating them within a single tiberium field, the tiberium fields will end up looking more variated.
In Tiberian Sun this actually happens automatically when you view the map ingame, but in DTA it doesn't because of a hack that was done to allow tiberium to get affected by the map's lighting; although this means mappers have a little extra work to do, the tiberium looks much better on maps with non-default lighting now.
Thu, 2012-06-28 00:07
#7
Thanks a bunch guys. Hope to see it in there soon.
The mod is really awesome, can't wait for the next update.
One thing though: Half of the time the rockets fired by the Hover MRLS explode on launch and the ones that fire succesfully will occasionally target friendly units, though I remember the Cyborg Reaper did the latter sometimes. The AI doesn't seem to have this problem.
The mod is really awesome, can't wait for the next update.
One thing though: Half of the time the rockets fired by the Hover MRLS explode on launch and the ones that fire succesfully will occasionally target friendly units, though I remember the Cyborg Reaper did the latter sometimes. The AI doesn't seem to have this problem.
Thu, 2012-06-28 16:12
#9
By the way, mirroring it from the top you could easily create version for 4 players.
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I'll have a look at this in a minute.
Edit:
Are you SURE this is your first time using FS? This is incredible for a first map. You must have done mapping for some other RTS before.
A few errors/suggestions:
He who controls the past commands the future...
And he who commands the future conquers the past.
-Kane