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JakeTiDe
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First post, and with a bang Wink
After playing a lot with a friend, we were a bit bored with playing on tech level 7.
We wanted to play on different tech level, though there was no FAQ or simple chart with structures and units.
Since there is a lot of newbies trying to play this game (I consider one myself, though I play CnC since it came out) I created few simple and detailed charts.

If I made an error, please post in this topic.
To view full version click the thumbnail or name of the chart.

         GDI, Classic, v2                             GDI, Enhanced, v2
                

         NOD, Classic, v2                            NOD, Enhanced, v2
                

        Simple, Classic                             Simple, Enhanced
                


Edit 1: (version 1.1109)
NOD Enhanced , Mines cost 200$ -> 500$, added requirement: Comm. Center

Edit 2: (version 1.1113)
NOD Enhanced , NOD Research Facility cost 2000$ -> 1400$

Edit 3:
Added new versions of detailed charts. Old charts are under these links (outdated): GDI Classic, GDI Enhanced, NOD Classic, NOD Enhanced.

Edit 4: (version 1.1117, current)
GDI Enhanced, New unit added, M.A.D. Tank, Tech level 7, 2300 $, build by Weapon Factory, unlocked by Technology Cntr,
NOD Enhanced, Laser Fence cost 250$ -> 200$ .
Rampastring
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This is awesome Laughing out loud I considered creating charts like this to be posted before DTA 1.11's release, but in the end I never had the time to do those. Very nice work, I didn't find a single error from these (although I have to say I only play on Tech Level 7 except for The Toxic Diversion).

Oh, and welcome to the site.
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JakeTiDe
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Thanks Wink
I found error myself. Enhanced NOD receive Sensor Array at Tech 6, after building Comm Center.
Little thing but important if it is NOD vs NOD and their stealth units.
Bittah Commander
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Those look quite nice, good work Laughing out loud

if you don't mind I'll sticky this topic so it'll be easy to find for other players.
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JakeTiDe
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Wow, thanks Laughing out loud
Rampastring
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Your work with keeping this up-to-date is awesome. However, in the latest version Nod's Land mines require not only the Hand of Nod but also the Comm. Center.
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DTA for the #2 game at CnCNet! http://cncnet.org/statistics
The staff plays actively there aswell!
Show us your support by following us at ModDB! http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/

--The AI Coder, creator of the Launcher, creator of The Toxic Diversion and a multiplayer mapper of DTA.

JakeTiDe
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Rampastring wrote:
Your work with keeping this up-to-date is awesome. However, in the latest version Nod's Land mines require not only the Hand of Nod but also the Comm. Center.


Why, thank you. I will fix it asap Smile

edit:
I guess I need to convert it to vector format in future, it will be easier to modify and make it (I hope) easy to understand Wink

edit 2:
Vector version in progress. Found awesome free flowchart creating app, that allows use of images Smile

edit 3:
Finished version 2.0. Free day and couple of beers can make miracles Smile
Keeping old ones just in case. I feel urge to create Red Alert chart. Hopefully we will see old Sov's and Allies in DTA kicking GDI and NOD asses someday Cash
Bittah Commander
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Looks good, although the layout of the new ones might make the chart a bit more complicated to figure out.
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JakeTiDe
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Joined: 22 Feb 2012
Enhanced NOD and GDI are difficult to follow. It's simple to change though, so don't worry.
By the way, I wonder if I should put units in groups, so there won't be gazillion of arrows and it would be simpler.

edit:

What about this?
Bittah Commander
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That's indeed better, although it's still not as good as the old one where everything is grouped closer together, which makes it easier to find everything (plus you only need to scroll up and down to see the whole thing there, rather than left and right as well).
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JakeTiDe
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I will redo these charts again when I will have more free time. I will stick to making units grouped and as simple as possible.
Maybe I will vectorize units and buildings images to make scalable svg images, if it doesn't lower quality of course.
Though, enhanced NOD is really messy and hard to create, I guess I will have to look more at first version and recreate it if I deem it hard to make.
 

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