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zzrog
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Joined: 22 Jan 2012
So here is a 1v1 little map I put together and I personally thinks it’s a good map to use for a quick game. I think I finally got all the bugs out but tell me if you find any.
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tib gulch.dpr86.69 KB
Bittah Commander
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You still need some practice. For starters, make sure "Disable AutoLat" under Options isn't checked when placing LATs.
You also need to make sure the cliff pieces you place visually actually properly (meaning seamlessly, meaning you shouldn't be able to see any sharp edges) connect to one another, because I'm seeing a lot of cliff errors (and this goes for the roads you placed as well; for those you mainly didn't connect the junctions properly).

Once you get that right, also mind not to place many of the same tile in a row, but instead try to variate a little so that it looks more natural.
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zzrog
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Joined: 22 Jan 2012
Thanks for the tips this was my first map I’ve made in well anything, so I really need the help and will defiantly use it in the future.
Chronoseth
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Joined: 20 Feb 2010
zzrog wrote:
I really need the help and will defiantly use it in the future.

Very off-topic, but this typo is hilarious. Laughing out loud
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zzrog
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Joined: 22 Jan 2012
Ok I finally go to fixing the map

You mean you fixed all the mismatched roads and cliff errors and repeating bits Bittah Commander told you to fix

Hell no I just made the map actually functional aka the units don’t run out of the map like they did. So why did it take so long? Well actually I fixed it a while back but never uploaded it but I just got a new computer and just downloaded it and realized I never uploaded the fix so I fixed it a bit again so for those who care here it is
Tada! (confetti)
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tib gulch.rar32.59 KB
 

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