Terrain Objects and the Airstrike
Several "new" terrain objects have been added to DTA 1.11 by converting existing terrain objects between theaters.
To create trees for the desert theater I simply used the (unused) burned frames of the temperate trees.
I put a bit more work into converting the desert rocks and bushes for the temperate theater however (especially the rocks).
Also a proper airstrike superweapon has finally been added (the airstrike's animations were made and coded by Lin Kuei Ominae), although it will only appear as a crate goodie on multiplayer maps.
You can click the image to view the airstrike in action during a multiplayer match against the AI, but don't mind the seemingly incompetent AI; due to a fluke 2 AIs started on the same spot and since there wasn't enough space this caused them to block the only passage to the base.
To create trees for the desert theater I simply used the (unused) burned frames of the temperate trees.
I put a bit more work into converting the desert rocks and bushes for the temperate theater however (especially the rocks).
Also a proper airstrike superweapon has finally been added (the airstrike's animations were made and coded by Lin Kuei Ominae), although it will only appear as a crate goodie on multiplayer maps.
You can click the image to view the airstrike in action during a multiplayer match against the AI, but don't mind the seemingly incompetent AI; due to a fluke 2 AIs started on the same spot and since there wasn't enough space this caused them to block the only passage to the base.
Posted By Bittah Commander on Mon, 2011-10-17 09:04
Re: Terrain Objects and the Airstrike
Submitted by trunkskgb on Mon, 2011-10-17 22:58.
Re: Terrain Objects and the Airstrike
Best regards
Moppel
Submitted by moppelg on Sat, 2011-10-22 15:18.