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ooo111
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Joined: 24 Jan 2010
It seems to me that the mode is build on the same "level"..

When units shooting from the low ground is not affected by the cliff ( cliff should be able to sometimes block the shot)

I know that it can be hard, but is there a way?

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The same question applies to walls too
Adv Guard Tower / Obelisk of light /Bazooka should be able to shoot out of walls while tank shots cannot.

Is there a way to get around it ?


Thanks and Regards,


ooo111
Bittah Commander
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Joined: 21 Nov 2009
ooo111 wrote:
It seems to me that the mode is build on the same "level"..

When units shooting from the low ground is not affected by the cliff ( cliff should be able to sometimes block the shot)

I know that it can be hard, but is there a way?

This is impossible because there are no "real" cliffs; there's just rock type terrain that looks like cliffs. In other words all terrain (including the cliffs) is completely flat, just like in TD and (also just like in TD) there's no way to tell the game which side of any cliff is to be lower or higher ground.
ooo111 wrote:
The same question applies to walls too
Adv Guard Tower / Obelisk of light /Bazooka should be able to shoot out of walls while tank shots cannot.

Is there a way to get around it ?

This has already been done for DTA 1.11, although it'll still be a while before that'll be released Wink
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ooo111
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Joined: 24 Jan 2010
lol, interesting to know these =D

Too bad about the cliff, but yeah .. it's true that it's impossible to tell which side is higher @_@

About the wall, it's pretty nice to hear about it XD

Looking forward to 1.11

Regards,


ooo111
 

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