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Branndon12345
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Hey guys its been a while since i've made some maps so i made the Grand Canyon and a map called Tight Situations
Grand Canyon: cliffs along the river, 4 players 2 players along the river 1 player in the north west corner of the map and the other one in the south east corner, if you are down in the canyon near the river, be wise at building your base because just like in the Grand Canyon there isn't and wouldn't be much room just like in real life
Tight Situations: This map is literally 20x40 which is extremely small, but very fun to play on, its for 2 players and there is plenty of tiberium and just enough room to build your base, ridges separate you and the other player, but you are VERY close to one another
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tightsituation.rar6.33 KB
grandcanyon.rar27.02 KB
Bittah Commander
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Grand Canyon actually looks pretty nice detail-wise, although I did notice 1 single cliff error just on the left of the starting location #2.

Balance-wise I don't think this map really works however. The players right next to the river obviously have a disadvantage and the bottom-right player also has an advantage over the top-left player since it has a lot more tiberium right next to it (way too much tiberium actually to be honest, if you ask me). You also don't seem to realize that the top 3 visible cells of any map are always invisible, meaning the player will never be able to reach the tiberium you put on those cells.


Still, detail-wise you've improved a lot compared to your first couple maps; you just need to take balance into consideration and you also might wanna give the players a bit less "free" tiberium right next to them, so that they'll have something to fight over.
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Branndon12345
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well, since you didnt say anything was wrong with tight situations, which was fun when i played it, i didnt do anything to it, i found the cliff error and made it more balanced for the all 4 players, the idea of fighting in a canyon is there isnt alot of room to build which its suppose to be like that and i did notice that the players not by the river had more room so i fixed that problem, all players who want there base to be bigger will have to expand
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grandcanyon.rar30.62 KB
Chronoseth
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Argh... so much do i want to try these maps but I'm having problems with Win7 Angry
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Branndon12345
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lol i just got windows 7, and so did my friend, whats the win7 doing to be stupid
Bittah Commander
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I'd say the map is a bit better now, although the bottom-right player still has the advantage since it can easily expand towards the bottom left, where the other players will have have a hard time to get to him.
When playing this map with 4 players, the ones right next to the river are likely the first to die as well and I think there's also sill too much tiberium right next to the starting locations.

I think that if you'd redo the bottom left cliffs, you'd be able to create a decent starting location which can can move waypoint #1 to. Something similar (although less extreme) can be done to create some extra build-space for the player that starts at waypoing #2 as well.
Also don't forget to make the balance for all starting locations somewhat equal concerning defensibility and nearby tiberium (just don't make it too much tiberium).


@ChronoSeth:
I don't have Windows 7 myself (I still use Windows Vista x64), but what exactly isn't working? DTA or FinalSun? And what kind of error are you getting?
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Branndon12345
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if you start by the river like i did you will see its not hard at all to build a full base and defenses, also you can use long range units if you start by the river, your not supposed to have much building space in the canyon or on the mountains outside the river, like i said its made to were you have to expand to succeed in the battle, i have tested the map from both the river positions and the northwest and southeast corners and found it was just as easy to kill people when you start by the river as it was when you start outside the canyon, when i played by the river the cpu that was also there was trying to attack the player 4 position and didn't worry about me, after i killed all players, i went for player 4 and they were easy to kill, i didn't use long range units on them, i just sent tanks, though it would be way to easy if you used long range units to kill them which is actually what your suppose to do and back those units up with tanks
Branndon12345
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Joined: 30 Apr 2010
also the bottom right player can easily expand to the tiberium field because thats the starting field, every starting position starts out with approximately the same amount of tiberium
Chronoseth
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Re: Windows 7

I get the generic "One or more DLL files are missing or damaged. Please reinstall." error when trying to start DTA, usually caused by compatibility issues. However, I tried running the program in compatibility mode for WinXP SP2/3, to no effect. FinalSun probably still works, though.

Edit: Of course, now I get a completely different error for FinalSun... might need to reinstall DTA.
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Branndon12345
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one of my friends got the same thing and he just kept running it untill it worked, try install the first decade patch to and you most likely will not be able to play online when you get it to actually work which is gay
Bittah Commander
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That error usually occurs when TS can't find certain system DLL files, which is most of the time caused by the fact it just doesn't have access to them. Usually running TS as administrator fixes this...
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Chronoseth
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Ah, of course (happens to be the one thing I haven't tried yet). I still don't understand why this kind of error only ever seems to happen with TS.

I have to ask, is grand canyon a remake of the TS map or completely different?
Also, something I only just realized, how the eff did you get the game to run a 20x40 map properly??? That sounds too small even for a 640x400 screen resolution. Tongue
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He who controls the past commands the future...
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Bittah Commander
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Grand Canyon isn't a remake of the TS version for as far as I can tell and to be honest tight situation isn't really much of a map (just some flat ground and 2 small cliff pieces). It might be fun to play on such a small map, but there's bigger and more detailed maps that can offer the same kind of fun and aside from that, as ChronoSeth mentioned, the map will be a major bugger for any player that runs TS in... well pretty much any resolution (but of course especially with bigger resolutions).
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