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Thu, 2010-05-06 03:25
Ok guys, I made a single player map, kinda like a mission and you play as GDI and you fight agianst Nod, I go to skirmish and select it from the list to play it but the game freezes, idk what is wrong, I did everything it said to do at the begining when it tells you who do you want the human player to play as etc. Im attaching the map to see if anyone has a solution. Very nice map by the way its called Nod's Home Land and it takes place by the Tiber River.
Sat, 2010-05-08 03:33
#2
After resizing the map however, the visible area (the blue rectangle) also changes for some reason, even though its values won't have changed (not until you close and reopen the dialog again anyway).
I believe the makers of the program simply didn't want to or have the time to implement that feature...
My hypothesis is that when you change the map's size, all the program does is copy/paste the whole thing into the center of a blank map (except it properly copies everything on the map).
PS: the download link is broken, might have something to do with the recent problems with the site.
Sat, 2010-05-08 03:55
#3
Well, server this site is hosted on was recently formatted and I think I backed up the files only just before this map was uploaded. I just uploaded the map again however, so the download link should work again.
Sun, 2010-05-09 00:06
#4
ok i fixed the re sizing issue, i copied the battle ini and renamed it but i don't know how to get it to point to my map
Sun, 2010-05-09 00:08
#5
Go to the "New Campaign" menu in classic mode, and your mission will be displayed there if you have succeeded.
Sun, 2010-05-09 00:10
#6
it doesn't do anything when i click new campaign I DONT KNOW HOW TO CODE IT TO POINT TO MY MAP
Sun, 2010-05-09 00:48
#7
Here's how the code works:
[Battles] ; List of "campaigns"
1=MYMAP ; Internal name of your mission
[MYMAP] ; Settings for your map
Description=My SinglePlayerr Map ; Displayed name for your map.
Scenario=MYMAP.MAP ; Map's file name
That's all you really need to know. Of course, MYMAP should be replaced by the name of your map.
[Battles] ; List of "campaigns"
1=MYMAP ; Internal name of your mission
[MYMAP] ; Settings for your map
Description=My SinglePlayerr Map ; Displayed name for your map.
Scenario=MYMAP.MAP ; Map's file name
That's all you really need to know. Of course, MYMAP should be replaced by the name of your map.
Sun, 2010-05-09 01:53
#8
ok the [Battles] section is not there so i created it just like you said and when i click new campaign it doesn't do anything am i supposed to add like GDI Battles or something?
Sun, 2010-05-09 02:10
#9
Make sure you're in classic mode when trying to start a new campaign. If you want your singleplayer map to be for the Enhanced mode instead, you'll have to rename your Battle_DTA.ini file to BattleE_DTA.ini.
Sun, 2010-05-09 02:25
#10
i want it to be in classic, i found the ini file and renamed it, the [Battles] section IN THE INI file wasn't there so i created it just like chrono said, does the file have to be .map? because i have the map as a dpr file
Sun, 2010-05-09 02:31
#11
Just had a chance to look at the map in the editor...
It is a HUGE improvement! I mean, it looks like a Covert-Operations map... the only error I can see is a small river mis-placement at the top-right corner of the map. So... what will the player have to do? It looks like both sides will have reinforcements at some point considering that they both have resource-producers but no production buildings.
Can't wait to see some multiplayer maps like this from you!
It is a HUGE improvement! I mean, it looks like a Covert-Operations map... the only error I can see is a small river mis-placement at the top-right corner of the map. So... what will the player have to do? It looks like both sides will have reinforcements at some point considering that they both have resource-producers but no production buildings.
Can't wait to see some multiplayer maps like this from you!
Sun, 2010-05-09 02:33
#12
i want it to be in classic, i found the ini file and renamed it, the [Battles] section IN THE INI file wasn't there so i created it just like chrono said, does the file have to be .map? because i have the map as a dpr file
It doesn't have to be an MAP file, but it makes things a lot easier (FinalSun will get confused in many ways). If you really must keep it as a DPR file, make sure to have that extension instead of MAP in Battle_DTA.ini.
Sun, 2010-05-09 02:47
#13
fuck it its not gonna work i would rather have some one else do it for me
Sun, 2010-05-09 02:57
#14
I'd be happy to work with this map.
Anything in particular you want done?
EDIT: unless you just mean fixing it...
Anything in particular you want done?
EDIT: unless you just mean fixing it...
Sun, 2010-05-09 03:17
#15
all i want is to be able to play it as a mission thats all, sorry i cursed but i've literaly spent 4 days on this map and trying to get it to work and it kinda ticks you off to do work for nothing
edit: i have the download link again
edit: i have the download link again
Sun, 2010-05-09 03:57
#16
Of course, when I try to run it, I end up with the common "Unable to read Scenario!" message.
Sun, 2010-05-09 04:16
#17
I just tried converting this into a multiplayer map, which turned out quite well IMO (since this worked, I must have screwed up Battle_DTA.ini somehow...). Open with FinalSun to see what I changed.
Sun, 2010-05-09 04:41
#18
its not letting me download -_-
Sun, 2010-05-09 13:42
#19
Right-click it and then click save as
Mon, 2010-05-10 21:31
#20
thanks, LETS HOPE IT WORKS T_T
Wed, 2010-05-12 20:20
#21
I think I'll have another go at getting the map to work in single-player today. Should be able to simply save the multiplayer version as a MAP file...
Overall, the mission would be similar to "Under Siege".
Ideas:
- In the beginning, GDI must capture a Nod Comm. center so they can call in reinforcements
- Reinforcements arrive in the form of a few tanks and another harvester
- Nod begins an assault
- A few minutes later, a GDI MCV shows up
- Nod really starts beating on the player
- Eventually, Nod starts launching nukes
- GDI destroys Nod base, thinking it's over
- Stealth tanks start showing up randomly for about 5 minutes
- GDI wins (?)
Overall, the mission would be similar to "Under Siege".
Ideas:
- In the beginning, GDI must capture a Nod Comm. center so they can call in reinforcements
- Reinforcements arrive in the form of a few tanks and another harvester
- Nod begins an assault
- A few minutes later, a GDI MCV shows up
- Nod really starts beating on the player
- Eventually, Nod starts launching nukes
- GDI destroys Nod base, thinking it's over
- Stealth tanks start showing up randomly for about 5 minutes
- GDI wins (?)
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By the way, I have to say that this map looks much better than any of your previous ones; it has nice looking layout and it's also nicely detailed
The only thing I need to point out is that you shouldn't place impassable overlay under single trees, since those are destroyable. There also weren't enough impassable cells placed under the bushes (their entire foundation should be covered up); you can have a look at DTA's original maps or one of ChronoSeth's maps for clarification if you want (note that those maps use impassable clear ground rather than impassable overlay however; impassable clear ground is only visible when you turn on framework mode).
One last thing that needs to be pointed out (and many mappers seem to overlook this), is that especially at the bottom of the map, the blue and red lines should be 3 cells apart. If they're less than 3 cells apart or even are right on top of each other (which is the case with your map), the bottom 3 cells of the map will be cut off ingame. So to fix this, you'll have to go to the Map Properties dialog (to get there, at the top of FinalSun's window click Edit and then go to Map).
Map size controls the red rectangle; this is what you'll need to change. So click the top Change button, add up 3 to the height (so change 55 to 58) and change the value after Top back to 0 in order to make sure all new cells will be added to the bottom of the map (rather than the top). When you click OK, you'll get a warning dialog; click Yes and the map has been resized. After resizing the map however, the visible area (the blue rectangle) also changes for some reason, even though its values won't have changed (not until you close and reopen the dialog again anyway). So to restore the original size and position of the blue rectangle after resizing the map, simply just click the bottom Change button once (without changing any of the values).