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Chronoseth
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Joined: 20 Feb 2010
Description:
A remake of the classic map from Red Alert!



After about... 4 hours of work Tired , here it is. Although the map supports 8 players, I don't recommend playing with more than 4 AI players (way to stupid for this map; they build their bases all around the cliffs and tiberium, which you usually need to share with another). This is very much a naval map.



P.S. PLEASE add this to the map list for DTA!!! (after of course I make any necessary changes)
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apathbeyond_1.zip59.95 KB
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Bittah Commander
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4 hours to remake a map, huh? You're a quicker mapper than I am Tongue

I noticed you placed impassable overlay on pretty much all cliffs... Although this isn't a problem, it isn't really necessary. I'm guessing you did this because you noticed the Hover MLRS was able to hover over a couple water cliffs; I already fixed this issue for DTA 1.11.

There were a few errors I spotted, but once those are fixed I'll definitely add this map to DTA 1.11's maps list (just like most of your other maps, since they're quite good looking Wink).
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Chronoseth
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Okay, now I fixed everything you pointed out and also fixed a shoreline on the upper bridge. Good thing I could change almost anything and the map would definitely still be "A Path Beyond".
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He who controls the past commands the future...
And he who commands the future conquers the past.

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Bittah Commander
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Nice, looks like it's finally finished now Big smile
I modified your first post to include the final version of the map.
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Player1
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Joined: 23 Feb 2010
I did something special for you Seth Laughing out loud


Click for the real deal.
Chronoseth
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Joined: 20 Feb 2010
Smile
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He who controls the past commands the future...
And he who commands the future conquers the past.

-Kane

 

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