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Sun, 2010-02-21 04:02
Description:
Frustrating map with two mainland areas and an island in the middle connected by bridges.
Two players start on each of the land areas. Plenty of cash for all.
This isn't the first map I've made for DTA, but it's likely the best. This is the first map I've actually posted.
EDIT: Fixed short-lived bug involving invisible tunnels.
Frustrating map with two mainland areas and an island in the middle connected by bridges.
Two players start on each of the land areas. Plenty of cash for all.
This isn't the first map I've made for DTA, but it's likely the best. This is the first map I've actually posted.
EDIT: Fixed short-lived bug involving invisible tunnels.
Wed, 2010-02-24 20:21
#2
Screenies please!!
Sun, 2010-02-28 05:21
#3
For those interested (and because of the previous post), here's a screenshot of the map.
Wed, 2010-03-03 19:13
#4
Looks nice indeed - gonna give it a try
Sat, 2010-03-06 01:14
#5
A couple things I should point out about the map:
1. There are visceroids in the mainland blue tib feilds; be sure to train some rocket infantry at the start of the battle (removed in screenshot because I couldn't get them to stop moving)
2. AI have a nasty habit of building on the bridges (always seems to be GDI with airfeilds or Nod with advanced power plants...)
1. There are visceroids in the mainland blue tib feilds; be sure to train some rocket infantry at the start of the battle (removed in screenshot because I couldn't get them to stop moving)
2. AI have a nasty habit of building on the bridges (always seems to be GDI with airfeilds or Nod with advanced power plants...)
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He who controls the past commands the future...
And he who commands the future conquers the past.
-Kane