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Chronoseth
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Description:
Frustrating map with two mainland areas and an island in the middle connected by bridges.
Two players start on each of the land areas. Plenty of cash for all.



This isn't the first map I've made for DTA, but it's likely the best. This is the first map I've actually posted.


EDIT: Fixed short-lived bug involving invisible tunnels.
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Chronoseth
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The following files are fixed versions of the map. The second file is a version of the map allowing naval units to be built. I fixed all of the bridges as best I could.
PreviewAttachmentSize
congestion.zip38.09 KB
congestionnaval.zip39.76 KB
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He who controls the past commands the future...
And he who commands the future conquers the past.

-Kane

SeriousToni
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Joined: 29 Dec 2009
Screenies please!! Laughing out loud
Chronoseth
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For those interested (and because of the previous post), here's a screenshot of the map. Big smile
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Congestion Screenshot 4.png
Congestion Screenshot 4.png228.05 KB
__________________

He who controls the past commands the future...
And he who commands the future conquers the past.

-Kane

SeriousToni
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Joined: 29 Dec 2009
Looks nice indeed - gonna give it a try Smile
Chronoseth
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Joined: 20 Feb 2010
A couple things I should point out about the map:
1. There are visceroids in the mainland blue tib feilds; be sure to train some rocket infantry at the start of the battle (removed in screenshot because I couldn't get them to stop moving)
2. AI have a nasty habit of building on the bridges (always seems to be GDI with airfeilds or Nod with advanced power plants...) Stare
__________________

He who controls the past commands the future...
And he who commands the future conquers the past.

-Kane

 

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