Multiplayer Maps
Below are all the maps that are included with DTA 1.11.
This list will be kept up-to-date whenever maps are added, edited or removed.
Tiberian Blitz by j4m3sb0nd Sandpit by ReFlex Sand Serpent by MeesterMan Pitfall by Bittah Commander Beach Landing by ChronoSeth Field by ChronoSeth Unforgiving Islands by Ragox Forest of Fear by DavyCrockett Hectic Oasis by Bittah Commander Emerald Canyon by Lin Kuei Ominae Dead Winter by j4m3sb0nd Red Valley by ChronoSeth Car Park by Lin Kuei Ominae Canyon Chase by ChronoSeth Composite by Rampastring Triad of Deception by j4m3sb0nd Crossroads by SeriousToni Social Divide by OmegaBolt Chaos Rivers by DavyCrockett Dust Devils by ChronoSeth Desert storm by ChronoSeth Tower of Power by ChronoSeth Deceiving Adjacency by Crash Dustbowl by ReFlex Hollow Grave by Aro The Crater by ChronoSeth Dusk by ChronoSeth Connexion by Bittah Commander Toxic Passage by ReFlex Stranded by OmegaBolt Northern Lights by OmegaBolt Tunnel Train-ing by Rampastring Razor Blade by DavyCrockett The Sandbar by j4m3sb0nd Lakefront Clash by Bittah Commander Tiberium Garden Redux by Bittah Commander The Experiment Lab by Rampastring Tiberium Garden III by Rampastring Lost Arena by Bittah Commander Town of the Unfortunate by Rampastring Springnight by Rampastring Terraces by Bittah Commander Canyon Chase 2 by ChronoSeth Circle of Death by Rampastring Train-ing Holiday by Rampastring Tideland by OmegaBolt Sand Trap by Bittah Commander Rivers of Refener by Rampastring Enemy Lines by Warlord Death Valley by ChronoSeth A Path Beyond by ChronoSeth Tiberian Twilight by ChronoSeth City in Conflict by Rampastring Frozen Wasteland by Rampastring Delirious Island by Crash Radial Range by j4m3sb0nd Dante's Desert by Lin Kuei Ominae Tiber by Lin Kuei Ominae -4 trains (capable of transporting 10 infantry units very fast, very far from one to the next trainstation) -4 Hovercrafts on different locations (capable of transporting 5 infantry units from one side of a river to the other) -random civil boat patrols (weaker versions of the player buildable ones; can be stopped by destroying the 2 civil naval yards) -random meteor strikes (with dynamic lighting) -random ionstorms (with random duration; with dynamic lighting; lengthened warning duration to give aircraft more time to head back to base due to the long flightroutes on the big map) -capturable techcenters, hospitals and old abandoned outposts -tech centers give access to secret units (GDI: V2, Demo Truck, Hovercraft; Nod: Heavy Tank, Demo Truck, Hovercraft) -work started on this map december 2009, finished august 2010 |