L.A.T.

Today I'll show off the new LATs I made for DTA 1.11. Don't ask me what the letters L A T stand for, because I don't have a clue either; it's just what Westwood internally called the system with which one ground type is connected to another one. So in other words, what I'm showing off is new ground types and the transition tiles that surround them to smoothly connect them to another ground type.

The map editor has an auto-LAT system which automatically places the mentioned transition tiles around ground types you place on the map; this only works when you place the ground type on top of the default temperate or desert clear ground however.

In the image above you can see a dirt LAT placed on top of the lighter sand ground, but since the lighter sand isn't the default desert clear ground, the auto-LAT system won't work for it. This means you'll have to place the transition tiles around this ground type manually.

As you can see in the animation above, I've made marble madness tiles to make it easier to manually place LATs (for when you can't use the auto-LAT system). In case you aren't familiar with what marble madness tiles are, they are what you see when you switch to Framework Mode in the map editor; this is meant to help mappers by switching to graphics with which it's easier to see how to connect certain tiles to one another, meaning it makes it easier to prevent or fix visual map errors.

Re: L.A.T.

In the green colour it reminds me of some meadow or grass. It looks AMAZING! Is there any way to animate this thing to "move in the wind" ? Like movement of the water or tiberium tree? (I know crazy idea but I had to say)

Re: L.A.T.

Animating it might not be impossible, but considering the "texture resolution" of the terrain, I'm not sure if it's doable to make the grass look animated in a convincing way.

Re: L.A.T.

all you mappers can probably make money off this kind of stuff

Re: L.A.T.

Well, we're mapping just for pure fun, and EA would kill us if we'd try to get money with that Tongue

Re: L.A.T.

that sucks well you can probably make your own game even better then anything EA can make Laughing out loud

Re: L.A.T.

this is cool even though i dont understand it lol

Re: L.A.T.

Yeah it is really crazy. how to know about this. is this still technique which is used today? How do you know about this stuff? Smile

Re: L.A.T.

Basically the news post means that we mappers will have more fun and will produce better maps than before Smile
 

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