L.A.T.
Today I'll show off the new LATs I made for DTA 1.11. Don't ask me what the letters L A T stand for, because I don't have a clue either; it's just what Westwood internally called the system with which one ground type is connected to another one. So in other words, what I'm showing off is new ground types and the transition tiles that surround them to smoothly connect them to another ground type.
The map editor has an auto-LAT system which automatically places the mentioned transition tiles around ground types you place on the map; this only works when you place the ground type on top of the default temperate or desert clear ground however.
In the image above you can see a dirt LAT placed on top of the lighter sand ground, but since the lighter sand isn't the default desert clear ground, the auto-LAT system won't work for it. This means you'll have to place the transition tiles around this ground type manually.
As you can see in the animation above, I've made marble madness tiles to make it easier to manually place LATs (for when you can't use the auto-LAT system). In case you aren't familiar with what marble madness tiles are, they are what you see when you switch to Framework Mode in the map editor; this is meant to help mappers by switching to graphics with which it's easier to see how to connect certain tiles to one another, meaning it makes it easier to prevent or fix visual map errors.
The map editor has an auto-LAT system which automatically places the mentioned transition tiles around ground types you place on the map; this only works when you place the ground type on top of the default temperate or desert clear ground however.
In the image above you can see a dirt LAT placed on top of the lighter sand ground, but since the lighter sand isn't the default desert clear ground, the auto-LAT system won't work for it. This means you'll have to place the transition tiles around this ground type manually.
As you can see in the animation above, I've made marble madness tiles to make it easier to manually place LATs (for when you can't use the auto-LAT system). In case you aren't familiar with what marble madness tiles are, they are what you see when you switch to Framework Mode in the map editor; this is meant to help mappers by switching to graphics with which it's easier to see how to connect certain tiles to one another, meaning it makes it easier to prevent or fix visual map errors.
Posted By Bittah Commander on Sat, 2011-10-29 14:10
Re: L.A.T.
Submitted by iggii on Tue, 2012-03-13 12:43.
Re: L.A.T.
Submitted by Bittah Commander on Wed, 2012-03-14 19:19.
Re: L.A.T.
Submitted by firefox49 on Sun, 2011-10-30 16:07.
Re: L.A.T.
Submitted by Rampastring on Sun, 2011-10-30 18:59.
Re: L.A.T.
Submitted by firefox49 on Tue, 2011-11-01 01:23.
Re: L.A.T.
Submitted by firefox49 on Sat, 2011-10-29 16:35.
Re: L.A.T.
Submitted by moppelg on Sat, 2011-10-29 22:44.
Re: L.A.T.
Submitted by Rampastring on Sun, 2011-10-30 08:01.