Graphical User Interface
The GUI for DTA 1.11 has been completely redone.
First of all, Lin Kuei Ominae made a new background for the multiplayer score screen, which he put together with graphics from Tiberian Dawn.
Don't ask me how he managed to end up with such scores in only 12 seconds though
First of all, Lin Kuei Ominae made a new background for the multiplayer score screen, which he put together with graphics from Tiberian Dawn.
Don't ask me how he managed to end up with such scores in only 12 seconds though
The dialogs were redone by myself and because it was a trial and error process I actually spent quite a few hours on them.
As you can see the map preview is now a lot larger (which was in fact my main goal) and the overall size is 800x600px.These dialogs obviously won't fit on the screen when using a res of 640x480, but to get around this problem the resolution now has to be selected in the launcher before starting the game and the launcher will then automatically swap the language.dll file (the file that contains the dialogs) with the one that contains the biggest dialogs that fit within the selected resolution. There are 3 different overall dialog sizes; 640x480, 800x600 and 1024x720. So if you select 854x480 for the game resolution, the launcher will swap the language.dll file with one that contains dialogs with a maximum size of 640x480, since those are the biggest available dialogs that fit within 854x480.
As mentioned, the biggest dialogs have an maximum size of 1024x720 pixels.
Since wide-screen monitors are common nowadays, I made the height is 720 instead of 768 so that it'll also fit when a resolution of 1280x720 is selected.
Since wide-screen monitors are common nowadays, I made the height is 720 instead of 768 so that it'll also fit when a resolution of 1280x720 is selected.
The launcher that's responsible for swapping the language.dll file was initially made as a setup tool by Nyerguds, but it was later on changed into a launcher with a lot of added functions by Rampastring. Rampastring will tell you more about this himself later on.
Posted By Bittah Commander on Thu, 2011-10-20 11:45
Re: Graphical User Interface
Submitted by trunkskgb on Sun, 2011-10-23 03:21.
Re: Graphical User Interface
Submitted by TiberFCSL on Sat, 2011-10-22 22:46.
Re: Graphical User Interface
by saving and loading a game 12 seconds before it endedsimply by being an awesome playerSubmitted by Rampastring on Thu, 2011-10-20 17:22.